5 Pre-Internet Video Games That Desperately Needed A Patch

Ubaid
By -
0



The Time of present day gaming is a blade that cuts both ways for sure.




On one the one hand we're ready to pull games from the ether by means of downloads and appreciate true to life encounters that shoot through our screens in confounding goals, however on the other, we're frequently seen by distributers as oily minimal stashes simply ready to be crushed open through microtransactions and season passes. We've never been dealt with better and most awful simultaneously.


However, essentially our games work.


Indeed, in fact I ought to say that "Basically our games work, in the long run" since thanks to patches and hotfixes even games kept intact by string and trust (and trust me many are in the ongoing time) can be formed into a useful state, with a limited handful in any event, proceeding to rethink the business in their own pictures.


In any case, some time ago, we didn't have such extravagance. You got whatever was printed to a plate or cartridge and that was all there was to it. Assuming it was broken upon discharge remaining as such was no doubt going.

However, consider the possibility that we had the ability to return and fix a few totally stinky errors and blunders from our childhood. Could it have redirected gaming history in the event that specific titles hit the market in unblemished condition? Very much we should find out as we covered the pre-web games that frantically required a fix. 


1. The Lion King (SNES) - I Just Can't Wait To Beat This Game



I know the next sentence might sound like hyperbole, but The Lion King for the SNES is the game that ruined my childhood.

I say this because thanks to this utter hellscape of a title I got to see my Dad utterly defeated and on the brink of such anger that he had to walk away from the console. It was one of those glass-shattering moments because up until that point, my parents were like superheroes, always there to offer help or assistance, and to see him unable to get past some of the early levels was utterly gutting for both he and I.

Therefore my patch would not only be one that introduced a more lenient difficulty mode but would also act as a salve to my and many other gamers' earliest gaming experiences.

2. Jak X: Combat Racing - Slim Line Lockdown





This next entry genuinely pains me to talk about, because when it comes to my favorite kart racing games, there will always be a soft spot in my heart for the underrated little scrap rocket that is Jak X: Combat Racing.

It always felt like the little engine that could, smashing onto the scene with an unrefined experience and often wonky gameplay but without a care in the world, and because of this confidence and surprisingly engaging narrative became a regular on my "tell everyone at school about" list.

So, in an effort to convert the masses on this overlooked little clunker I'd definitely sort a patch for this if I had the power to do so.

3. Link's Awakening - Burying Yourself



Now here's the thing, when it comes to Legend Of Zelda games they are, more often than not, absolute love letters to the adventure genre and so are made with a huge amount of time and care. As such the majority of Zelda titles hit the market with little to no bugs in them and are rightly championed as a result.

And so we turn to Link's Awakening for the Game Boy, an utterly brilliant title full of charm, oddity and with the added bonus of being able to play it on the bus into school. Yet for all of the fun frolicking taking place in the game, there existed a rather nasty bug that was utterly crying out for a patch, and it all centered around the purchase of a second shovel.


4.Robocop (C64) - Literally Impossible



For the next entry, we venture over to the world of Guru Larry, a wondrously entertaining content creators who has a wealth of knowledge on video games and more importantly interesting facts and scandalous secrets about your favorite titles, and while perusing one of his older videos I was reminded of the horror show that was Robocop on the Commodore 64.

Now at this point in time when the game was released Robocop was a white-hot property, shifting merchandise by the truckload and selling out of toys quicker than you could say "I'd buy that for a dollar" and in the rarest of examples, nearly every version of the Robocop tie in video game was met with rave reviews.

If this game was properly fixed or patched then Robocop might have achieved the perfect home run of well-reviewed console releases, but the C64 scuppered all hopes of this. Boo.


5. WipeOut For PC - Your PC Is Too Good!



Now it may seem very strange to the younger gamers in the audience watching what appears to be a colourful bin hover above the floor to the sounds of electronica long since forgotten, but there was a time where Wipeout was the low-key king of futuristic racing games.

Reality was out of the window with this title, as was most of the gravity, and players around the world flocked towards this techno-drenched marvel to experience its thumping soundtrack, wonderful track design and aesthetics that hit that perfect "grimy Bladerunner" sweet spot.

Now I know there might be some of you out there saying, "well surely this got patched right?!" Well yes! It did!

However, the patch required you to mess with the game's code and 9/10 times didn't even work! Fantastic!

And so we have the odd case of a game being too wild to tame even by the devs and a whole PC audience unable to enjoy the game they paid for!


Post a Comment

0Comments

Post a Comment (0)